Electronic Literature


For over 25 years, Dreaming Methods' Andy Campbell has explored browser-based electronic literature through atmospheric works shaped by Northern UK landscapes, memory, identity and loss. The work showcased here, much of which is collaborative with other artists, first began in 1999 using early web technologies. To go further back, or explore his most experimental projects, visit the archive


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The End

2022
A digital poem that gets consumed by a parasite.
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Stasssis

2021
An experimental digital poem and sound-toy about manipulative behaviour patterns.
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Magpiiie

2020
A browser-based digital poem exploring the pursuit of 'success' and other materialistic things.
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Aphiddd

2019
A three-part browser-based digital poem that explores a parasitic human relationship.
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#PRISOM

2013
Remain alive in a glass city under infinite surveillance. A first-person narrative game for PC and VR.
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Inkubus

2013
A girl connects with a malevolent force in this coming-of-age quiz and first-person story-game.
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#Carnivast

2013
An interactive electronic literature application that explores code poetry as 3D shapes and textures.
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The Dead Tower

2012
A playable work of poetry set within a wrecked landscape dominated by a huge tower
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Nightingale’s Playground

2010
In 1989, a schoolboy's best friend vanishes, leaving behind only a mysterious notebook.
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Changed

2010
A traumatised teenage girl hides beneath a roadway tunnel.
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Glimmer

2009
A mysterious package arrives through the post containing a small plastic fish.
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Last Dream

2007
An interactive poem exploring the final surreal dream of a blind old man.
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Capped

2007
A childhood inspired by John Christopher's The Tripods comes vividly back to life.
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Dim O’Gauble

2007
A young boy experiences frightening visions which he shares only with his grandmother.
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Clearance

2007
Fragments of narratives left behind after a mysterious apocalyptic event.
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The Flat

2006
Explore remnants of narratives left behind in an abandoned council flat.
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The Diary of Anne Sykes

2004
A chaotic shape-shifting journal of writhing and part-hidden texts.
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The Rut

2004
A would-be author never gets past the completion of the first few pages of his book.
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Found Floppy

2004
An old and half-corrupt floppy disk found on a deserted road holds a disturbing narrative.
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Spawn

2002
An experimental and part computer-generated abstract poem inside a glass jar.
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Book of Waste

2002
Bleak and uncompromising experimental short fiction with new media interventions.
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Facedown

2001
A poetic digital narrative exploring physical appearance and self-identity.
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Inside: A Journal of Dreams

2001
An elderly man keeps a surreal record of his dreams.
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Fractured

2000
A work of urban horror exploring a dark and twisted identity,
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Paperwounds

2001
An experimental poem etched into a scanned piece of crumpled paper
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Virtual Disappearance of Miriam

1999
One man's darkly comic search for his missing wife.