Electronic Literature
For over 25 years, Dreaming Methods' Andy Campbell has explored browser-based electronic literature through atmospheric works shaped by Northern UK landscapes, memory, identity and loss. The work showcased here, much of which is collaborative with other artists, first began in 1999 using early web technologies. To go further back, or explore his most experimental projects, visit the archive.
Magpiiie
2020
A browser-based digital poem exploring the pursuit of 'success' and other materialistic things.
#PRISOM
2013
Remain alive in a glass city under infinite surveillance. A first-person narrative game for PC and VR.
Inkubus
2013
A girl connects with a malevolent force in this coming-of-age quiz and first-person story-game.
#Carnivast
2013
An interactive electronic literature application that explores code poetry as 3D shapes and textures.
The Dead Tower
2012
A playable work of poetry set within a wrecked landscape dominated by a huge tower
Nightingale’s Playground
2010
In 1989, a schoolboy's best friend vanishes, leaving behind only a mysterious notebook.
Dim O’Gauble
2007
A young boy experiences frightening visions which he shares only with his grandmother.
Found Floppy
2004
An old and half-corrupt floppy disk found on a deserted road holds a disturbing narrative.
Book of Waste
2002
Bleak and uncompromising experimental short fiction with new media interventions.





