A reader/player is set loose in a sprawling glass city under infinite surveillance

Funded by The Mixed and Augmented Reality Research Organisation
Originally launched in 2013

Created by Andy Campbell and Mez Breeze, #PRISOM is a Synthetic Reality Game where a player is set loose in a Glass City under infinite surveillance.

“”..#PRISOM is the digital equivalent of Orwell’s 1984.”James O’Sullivan

#PRISOM is designed to make players ponder the increasing global adoption of PRISM-like surveillance technology. Every one of the “#WhatDoYouDo” scenarios that you’ll encounter when playing the game stem from real-life scenarios, including the ongoing unconstitutional treatment and [in some cases] incarceration of those keen to expose the nature of heavily surveilled and overtly monitored societies.

#PRISOM was shortlisted for the Western Australia Premier Book Awards 2014 for Best Digital Narrative; featured at the 2013 International Symposium on Mixed and Augmented Reality; featured in the “Not Games Fest” hosted by the Cologne Game Lab’s Institute for Game Development and Research at the Cologne University of Applied Sciences; and at Transitio_MX06.


#PRISOM is free to download for PC/Mac and Linux

View more works

Other projects

All the Delicate Duplicates

Narrative Games

Wallpaper VR

Current Projects

The Last Gas Station

Narrative Games

Perpetual Nomads

Current Projects