Created in 2013, Inkubus is a collaboration between Andy Campbell and Christine Wilks.
You’re a teenage girl, connected, clued-in, but what lurks in the deepest, darkest regions beyond the screen? A first-person coming-of-age story-game that merges an interactive quiz with atmospheric 3D graphics and 1st person exploration. Exhibited at the Electronic Literature Organisation’s ‘Hold the Light’ conference in 2014 and DISCORPIA in April 2019 – an exhibition gathering artists and thinkers in visual art, design, contemporary dance, medical humanities, virtual reality, sound creation, computer science, and creative writing in order to question what it means not to know the limits of our bodies in the face of new technologies.
View the Inkubus Development Journal
In 2017 development began on Inkubus VR (prototype screenshot below). The project is currently on hold – but watch this space for updates.