A third-person immersive story about curiosity, connection and the unexpected friendships that can form when we look beyond the boundaries around us.
Jack lives in a Northern English community where the world around him can feel increasingly closed and divided. Looking for somewhere to escape, he begins exploring beyond the familiar boundaries of home and neighbourhood.
As Jack’s unseen guide, you decide where he goes, what he investigates and when to follow his curiosity. His journey takes him through woodland and eventually to Poppitech, an abandoned electronics factory filled with traces of a different future.
Inside, Jack encounters something unexpected. A strange device appears to be alive. Through a live AI-driven exchange, Jack can ask questions, receive responses and begin a conversation that is different for every participant.
What starts as curiosity gradually opens up the possibility of communication, understanding and an unexpected friendship across cultural barriers.
The Poppitech Exception explores how curiosity can challenge assumptions and create connections between people who might otherwise remain separated by fear, culture or circumstance.
Told in third-person VR with PC and touch screen editions also in development, the audience is not Jack, but his guide. You choose where to explore, when to wait, what to investigate and how far to follow his curiosity.
At its heart, the work asks a simple question: What can happen when we become curious about someone or something we do not yet understand?

A narrative-driven VR adventure told from a 3rd person perspective
A unique cinematic approach to 3rd person gameplay in VR
Audience agency where players guide direction and make decisions
Compelling visuals with a large environment and real-time weather simulation
Immersive 3D audio and an original soundtrack
Experimental Large Language Model (LLM) localised integration contributes uniquely to the narrative
Explores how curiosity, empathy and friendship can bridge cultural divides and open up new possibilities for connection and belonging.
Available in alternative formats to VR including PC/touch screen


