End of Day Collages
These images created in 1998 were produced as a set of prints on A5 watercolour paper.
Created using Unity’s legacy renderer combined with some advanced extensions for fog/depth, these stills were produced from an ambitious prototype that never saw light of day.
These concept visuals for Inanimate Alice – Episode 7 “The Big City” were developed in 2018 to help attract interest in investment into the IA franchise. They were backed up by a series of video sequences. In the visuals, Alice
‘Marsh Lane’, as mentioned elsewhere in this archive, is a work that has been under continuous (re)development by Dreaming Methods for many years. In this iteration, a dark and muted landscape spanning approximately 4km in every direction, a lone schoolboy
‘Marsh Lane’ is a work that has been under continuous (re)development by Dreaming Methods for many years. The story revolves around an old lost road that weaves its way across an anonymous Northern English landscape. The road triggers dreams/nightmares in
‘Being Alan Bigelow’ was a parody of the ‘Being John Malkovich’ film poster produced for fun and posted on Facebook. Behind the scenes a project did start to materialise using graphical instances/face-masks, but was swiftly abandoned. Andy Campbell and Alan
The first prototype visuals and video sequence for this PC and VR experience.
A man finds himself in 'limbo' after being run over by a car.
A first person exploration game set inside a painting.