Inanimate Alice Game

Andy

BACK TO ARCHIVE SEARCH DIRECTORY

Inanimate Alice Game

Year: 2013
Collaborators: Chris Joseph Kate Pullinger
Technologies: Coppercube Unity

Description

Screenshots from a prototype game environment first created in Coppercube for a potential Inanimate Alice adventure concept. This environment was developed more fully in Unity before becoming the subway environment in Episode 6 in 2014 – where it changed dramatically to suit the narrative. Before the release of Episode 6, this environment was possible to explore as a standalone first-person demo for PC and contained a number of simple tasks, on-screen narrative prompts, and puzzles.

Gallery


For more information/enquiries contact us