Inanimate Alice Game
Year: 2013
Collaborators: Chris Joseph Kate Pullinger
Technologies: Coppercube Unity
Description
Screenshots from a prototype game environment first created in Coppercube for a potential Inanimate Alice adventure concept. This environment was developed more fully in Unity before becoming the subway environment in Episode 6 in 2014 – where it changed dramatically to suit the narrative. Before the release of Episode 6, this environment was possible to explore as a standalone first-person demo for PC and contained a number of simple tasks, on-screen narrative prompts, and puzzles.

Gallery
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