‘Marsh Lane’, as mentioned elsewhere in this archive, is a work that has been under continuous (re)development by Dreaming Methods for many years. In this iteration, a dark and muted landscape spanning approximately 4km in every direction, a lone schoolboy wanders towards an old bricked-up railway tunnel where many years ago the body of a young girl was discovered. He sees her as a ghost.
This attempt at the project used Unity’s build-in renderer, combined with Quixel Megascans, a weather system, Vegetation Studio, and several other technologies. Of all the Marsh Lane iterations, it came close to being developed much further into a playable ‘demo’.
But it didn’t get there. Marsh Lane has yet to materialise as a full work. Andy Campbell has – to date – attempted to realise/get a grip on the concept 5 times. The most common reason for abandonment is the scale of the project (the complexity of the storyline) combined with a lack of confidence in the approach to realise it technically.
A set of three images I created using Deluxe Paint on the Amiga. The images were produced to accompany my novella ‘The Crying River’ – a true (although somewhat dramatized) story about two school children looking for escape from their
These concept visuals for Inanimate Alice – Episode 7 “The Big City” were developed in 2018 to help attract interest in investment into the IA franchise. They were backed up by a series of video sequences. In the visuals, Alice
Broken House is an unrealised project in collaboration with Zuzana Husarova. This visual shows one of the core concepts of the work – an artist who continuously paints the same scene from different angles, and into whose paintings you enter
‘Marsh Lane’ is a work that has been under continuous (re)development by Dreaming Methods for many years. The story revolves around an old lost road that weaves its way across an anonymous Northern English landscape. The road triggers dreams/nightmares in
‘Being Alan Bigelow’ was a parody of the ‘Being John Malkovich’ film poster produced for fun and posted on Facebook. Behind the scenes a project did start to materialise using graphical instances/face-masks, but was swiftly abandoned. Andy Campbell and Alan