Marsh Lane (concept art)

Andy

BACK TO ARCHIVE SEARCH DIRECTORY

Marsh Lane (concept art)

Created: 2019
Technology: Unity

Description

Created using Unity’s legacy renderer combined with some advanced extensions for fog/depth, these stills were produced from an ambitious prototype that never saw light of day.

Image Gallery


Related records


End of Day Collages

End of Day Collages

These images created in 1998 were produced as a set of prints on A5 watercolour paper.
Zero Book

Zero Book

Zero Book is a concept sketched up in 2012 by Andy Campbell to create an iTunes or Netflix style app for digital reading experiences.
Inanimate Alice: Episode 7

Inanimate Alice: Episode 7

These concept visuals for Inanimate Alice – Episode 7 “The Big City” were developed in 2018 to help attract interest in investment into the IA franchise. They were backed up by a series of video sequences. In the visuals, Alice
Marsh Lane: Abandoned

Marsh Lane: Abandoned

‘Marsh Lane’, as mentioned elsewhere in this archive, is a work that has been under continuous (re)development by Dreaming Methods for many years. In this iteration, a dark and muted landscape spanning approximately 4km in every direction, a lone schoolboy
Marsh Lane: 'The Exception'

Marsh Lane: ‘The Exception’

‘Marsh Lane’ is a work that has been under continuous (re)development by Dreaming Methods for many years. The story revolves around an old lost road that weaves its way across an anonymous Northern English landscape. The road triggers dreams/nightmares in
Being Alan Bigelow

Being Alan Bigelow

‘Being Alan Bigelow’ was a parody of the ‘Being John Malkovich’ film poster produced for fun and posted on Facebook. Behind the scenes a project did start to materialise using graphical instances/face-masks, but was swiftly abandoned. Andy Campbell and Alan
Thanner Kuhai

Thanner Kuhai

The first prototype visuals and video sequence for this PC and VR experience.
Knocked

Knocked

A man finds himself in 'limbo' after being run over by a car.
Broken House

Broken House

A first person exploration game set inside a painting.