‘Marsh Lane’ is a work that has been under continuous (re)development by Dreaming Methods for many years. The story revolves around an old lost road that weaves its way across an anonymous Northern English landscape. The road triggers dreams/nightmares in those that walk it, but only after they return home. In some instances those dreams suggest alien encounters; in others, they’re based around the discovery of fractal-like structures in and amongst the rocks, bushes and litter that can be founded scattered across the route. In either case, the road is responsible for re-writing your history, your memories, and everything you thought was true.
This iteration of Marsh Lane known as ‘The Exception’ became impossibly complicated to develop. Although the visuals at times became striking (especially considering they were produced using Unity’s built-in renderer) the landscape itself began to require custom shaders, incorporated weather conditions, Quixel Megascans, etc. The scale of the work was literally too much and it was abandoned before the end of 2020.
Created using Unity’s legacy renderer combined with some advanced extensions for fog/depth, these stills were produced from an ambitious prototype that never saw light of day.
These concept visuals for Inanimate Alice – Episode 7 “The Big City” were developed in 2018 to help attract interest in investment into the IA franchise. They were backed up by a series of video sequences. In the visuals, Alice
Broken House is an unrealised project in collaboration with Zuzana Husarova. This visual shows one of the core concepts of the work – an artist who continuously paints the same scene from different angles, and into whose paintings you enter
‘Marsh Lane’, as mentioned elsewhere in this archive, is a work that has been under continuous (re)development by Dreaming Methods for many years. In this iteration, a dark and muted landscape spanning approximately 4km in every direction, a lone schoolboy
‘Being Alan Bigelow’ was a parody of the ‘Being John Malkovich’ film poster produced for fun and posted on Facebook. Behind the scenes a project did start to materialise using graphical instances/face-masks, but was swiftly abandoned. Andy Campbell and Alan