Broken House
Created: 2014
Collaborators: Zuzana Husarova (writing, audio), Chris Joseph, Rand Burgess (music)
Technology: Unity
Description
Broken House is an unfinished collaboration between Andy Campbell and Zuzana Husarova. Originally prototyped in Coppercube, the project developed into a visually rich, heavily stylised environment designed in Unity. The concept revolved around an anonymous painter whose work depicted a strange house set in dense woodlands. The work began with a ‘menu of paintings’ before becoming a ‘living painting’ inside which the reader/player could explore. It was also possible to uncover the house in the forest, and enter inside it.
Image Gallery
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