Broken House is an unfinished collaboration between Andy Campbell and Zuzana Husarova. Originally prototyped in Coppercube, the project developed into a visually rich, heavily stylised environment designed in Unity. The concept revolved around an anonymous painter whose work depicted a strange house set in dense woodlands. The work began with a ‘menu of paintings’ before becoming a ‘living painting’ inside which the reader/player could explore. It was also possible to uncover the house in the forest, and enter inside it.
A set of three images I created using Deluxe Paint on the Amiga. The images were produced to accompany my novella ‘The Crying River’ – a true (although somewhat dramatized) story about two school children looking for escape from their
These concept visuals for Inanimate Alice – Episode 7 “The Big City” were developed in 2018 to help attract interest in investment into the IA franchise. They were backed up by a series of video sequences. In the visuals, Alice
Broken House is an unrealised project in collaboration with Zuzana Husarova. This visual shows one of the core concepts of the work – an artist who continuously paints the same scene from different angles, and into whose paintings you enter
‘Marsh Lane’, as mentioned elsewhere in this archive, is a work that has been under continuous (re)development by Dreaming Methods for many years. In this iteration, a dark and muted landscape spanning approximately 4km in every direction, a lone schoolboy
‘Marsh Lane’ is a work that has been under continuous (re)development by Dreaming Methods for many years. The story revolves around an old lost road that weaves its way across an anonymous Northern English landscape. The road triggers dreams/nightmares in
‘Being Alan Bigelow’ was a parody of the ‘Being John Malkovich’ film poster produced for fun and posted on Facebook. Behind the scenes a project did start to materialise using graphical instances/face-masks, but was swiftly abandoned. Andy Campbell and Alan